You know that game Robot
Unicorn that was popular a year or two ago? Or that game Extreme
Pamplona? They're flash games in the style of 2d platformers, where
you run forward trying to escape or chase things. If you miss an
obstacle or a jump in Robot Unicorn you die in
a splash of unicorn blood. In Extreme Pamplona they're not
quite that harsh, but you know what both games have in common? You
never retrace your steps. If you missed it, you missed it. If you
made it, you don't spend a whole bunch of time saying, “man, that
sucked that they had an obstacle there.”
Actually when you play any
fast-paced video game you don't spend your time on the past. That guy
trying to snipe you from over the hill? You don't sit there whining
that he shot at you—you go take him out! If you take the time to
stand there and feel sad and text your bff about it you're giving
away a free headshot, and who does that? And if you lose a majorly
important unit early on in your Starcraft match, you're either going
to switch your strategy elsewhere or GG and hop into the next match.
You're not going to sit there and just watch for the next ten minutes
while the Zerg swarm devours you.
In video games, you live
in the present and face the task at hand. Period.
Maybe I need to live life
more like I play video games. It's not “no regrets”--Mamma Mia,
Mario and I totally regret losing that fire-flower. But we can't stop
to worry about it. That girl who rejected you? That job offer you
missed out on? That really dumb thing you said to your boss on the
way out of the bathroom on Friday? Sorry. It'll affect the game.
But it shouldn't affect
the player.
“But real life isn't a
video game, Jen.”
It is in the way that
matters. You know what? The designers didn't make an impossible game.
Their game might challenge you, frustrate you, and even hurt your
feelings or frighten you, but in the end they made a game to excite,
entertain, and—if it's an indie designer—maybe even inspire you.
They get value out of giving you value, and you know that when you
approach the game. You trust that. One might even say that if you
finish a challenging game, it's your inherent faith in
the designer that drives you on—you know the game's beatable, even
if it's a new game and none of your friends have beaten it. In fact,
you have so much faith that you don't even think twice about it! You
just play! So, while you may occasionally curse the designer for that
particularly unsolvable RPG dungeon, you're not going to take your
hands away from the keyboard to sit there moaning in front of the
computer screen about giant ant that just killed Ness for the
billionth time. Nah, you know what you do then?
You
go to google and you pull out a walk-through and you cheat.
In
real life, God designed the levels. And they are really, really hard,
because he knows you're worth your salt as a gamer. (Dude, he even
calls you salt in the book of Matthew.) But they're beatable. They've
been beaten before.
“There
is nothing new under the sun,” says Ecclesiastes: When
you're at your wit's end, you've got walkthroughs. I'm not just
talking about the Bible—it absolutely is a fantastic strategy
guide—I'm talking about Jesus walking through the game with
you just like that insane
college kid with the squeaky voice you watch on youtube. The Bible
promises that every single temptation or trial you've gone through he
actually gets. “Tempted
in every way as we are...” it says. “No temptation has overtaken
you that is not common to man,” it says. “Do not be surprised
when all kinds of trials face you,” it says, “for in this way
they persecuted the prophets before you.” The book of Hebrews
spends a whole bunch of chapters explaining how Jesus gathered his XP
so he can help you get yours. And unlike that squeaky youtuber you
follow, Jesus knows who you are, and he cares whether or not you win.
So
maybe today, try living life like it's a video game. Don't stop.
Don't obsess. Don't do that unforgiving bitterness thing.
Just
play.