Showing posts with label holiness. Show all posts
Showing posts with label holiness. Show all posts

Tuesday, January 10, 2017

Meditation on the Cat/Cow/Child's Pose Yoga Flow, from a Christian/Messianic/Follower of the Way perspective

I recently learned the flow from child's pose to cow to cat Yoga stretch positions, and because we are called to take every thought captive for Christ I meditated on these three positions this morning--you can find them online if you're curious about them--and came up with this worship.

Is there a meaning behind the poses, for myself? 

The "Child's Pose" seems so Biblical, since it's a prostrate form almost of worship, and Yeshua (Jesus) said that people like little children inherit the kingdom of heaven. You could meditate for hours on becoming the child Yeshua wants, and whether it's trust, innocence, or freedom he's asking for, or you could just do the pose and ask God to make you like the child he wants.

For the cat, I found there is no cat except a lion in the Hebrew scriptures, since Judea was outside of its geographic range at the time, so to me I thought of the Cat as the roof of the Temple, or a young lion. "The lions roar and seek their food from God..." (Tehillim/Psalm 104) Even here, at the apex of power, there's a full reliance on Hashem. This domed pose could represent glory (Temple roof) and vitality and self-defense, since it is a position of cat protection, and cats are known for their survival and preservation.

The cow is such an easy one, such a useful animal, sustaining people, and it's one of the ceremonially clean animals Noah took on his ark in sevens instead of twos. 

With the correct order of the flowing child's pose/cat/cow, to me, my meditations come out to this order to life: 

worship (child's pose), 
service (cow), 
power (lion or cat or temple)

That seems to me to be a lovely order in which to live the heart. Since we know everything in life is somehow a little bit cyclical, it makes sense that these continue to cycle in to each other: when we are powerful, we thank God and worship, which inspires us to do service for others, which gives us power...this is really the root of the philosophy of Karma, isn't it? 

Of course with mercy, and grace, this formula becomes more complicated, just as Einstein's theories included Newton's but expanded them, just as the Brit Chadasha (NT) expands our understanding of the Torah (OT), but I think this is a beautiful place to start. You cannot have mercy without an understanding of justice, of the right and wrong flow...of what some call Karma.

Take every thought captive, God.

Friday, January 24, 2014

Live Your Life Like a Video Game



Talking about video games with my Mom really made me consider how we misuse the past.

You know that game Robot Unicorn that was popular a year or two ago? Or that game Extreme Pamplona? They're flash games in the style of 2d platformers, where you run forward trying to escape or chase things. If you miss an obstacle or a jump in Robot Unicorn you die in a splash of unicorn blood. In Extreme Pamplona they're not quite that harsh, but you know what both games have in common? You never retrace your steps. If you missed it, you missed it. If you made it, you don't spend a whole bunch of time saying, “man, that sucked that they had an obstacle there.”

Actually when you play any fast-paced video game you don't spend your time on the past. That guy trying to snipe you from over the hill? You don't sit there whining that he shot at you—you go take him out! If you take the time to stand there and feel sad and text your bff about it you're giving away a free headshot, and who does that? And if you lose a majorly important unit early on in your Starcraft match, you're either going to switch your strategy elsewhere or GG and hop into the next match. You're not going to sit there and just watch for the next ten minutes while the Zerg swarm devours you.

In video games, you live in the present and face the task at hand. Period.

Maybe I need to live life more like I play video games. It's not “no regrets”--Mamma Mia, Mario and I totally regret losing that fire-flower. But we can't stop to worry about it. That girl who rejected you? That job offer you missed out on? That really dumb thing you said to your boss on the way out of the bathroom on Friday? Sorry. It'll affect the game.

But it shouldn't affect the player.

“But real life isn't a video game, Jen.”

It is in the way that matters. You know what? The designers didn't make an impossible game. Their game might challenge you, frustrate you, and even hurt your feelings or frighten you, but in the end they made a game to excite, entertain, and—if it's an indie designer—maybe even inspire you. They get value out of giving you value, and you know that when you approach the game. You trust that. One might even say that if you finish a challenging game, it's your inherent faith in the designer that drives you on—you know the game's beatable, even if it's a new game and none of your friends have beaten it. In fact, you have so much faith that you don't even think twice about it! You just play! So, while you may occasionally curse the designer for that particularly unsolvable RPG dungeon, you're not going to take your hands away from the keyboard to sit there moaning in front of the computer screen about giant ant that just killed Ness for the billionth time. Nah, you know what you do then?

You go to google and you pull out a walk-through and you cheat.

In real life, God designed the levels. And they are really, really hard, because he knows you're worth your salt as a gamer. (Dude, he even calls you salt in the book of Matthew.) But they're beatable. They've been beaten before.

There is nothing new under the sun,” says Ecclesiastes: When you're at your wit's end, you've got walkthroughs. I'm not just talking about the Bible—it absolutely is a fantastic strategy guide—I'm talking about Jesus walking through the game with you just like that insane college kid with the squeaky voice you watch on youtube. The Bible promises that every single temptation or trial you've gone through he actually gets. “Tempted in every way as we are...” it says. “No temptation has overtaken you that is not common to man,” it says. “Do not be surprised when all kinds of trials face you,” it says, “for in this way they persecuted the prophets before you.” The book of Hebrews spends a whole bunch of chapters explaining how Jesus gathered his XP so he can help you get yours. And unlike that squeaky youtuber you follow, Jesus knows who you are, and he cares whether or not you win.

So maybe today, try living life like it's a video game. Don't stop. Don't obsess. Don't do that unforgiving bitterness thing.

Just play.

Tuesday, May 17, 2011

Clownfishing Around with a Deadly God

Nemo has ensured that everyone knows that the sea anemone stings, and kills, all fish except for one--the little clownfish, whose skin bears a sticky immunity after years and years of exposing itself to the deadly tentacled animal.  I think, if you search with me among the tingly arms to gaze deep beyond our striped fortress-dweller, you will find a picture of our true Prometheus, a God of deadly power whose very substance is deeply opposed to ours.  Even if we were perfect and good, every bit of his existence carries a danger that makes angels cover up to avoid his touch.  Every other being in the universe--except us, the indomitable spiritual clownfish--cannot survive the touch of God.

Yet He asks us to dwell in the very midst of Him, surrounding ourselves with Him every day, touching Him, and being touched by Him.  Never in the Bible do we see God touch an angel, but Jesus touched people all the time.  We humans may cover ourselves with His blood just as the clownfish's skin coats with the protective mucous--and dwell in His presence. 

We could talk about sin here, since other fish probably have a protein coating that the anenome's nematocysts recognize as food--just as in our normal sin, we really can only serve to be consumed by the holiness of the fire of God.  But some have theorized that the clown fish's mucous, based on sugars, fails to call out, "hey, I'm food" to the nematocysts.  In the same way, our new living, based on the coating that God has inspired in us, no longer screams out for destruction.

But more importantly, we could talk about God, and his "otherness"--the quality Christians often call holiness.  The word actually means his uniqueness and "set-apart"-ness.  The clownfish lives set apart from all other fish not only by where it lives and the dangers it can conquer, but by its very essence and the very pores that produce sugars instead of proteins.  How much more "set-apart" and special is the God who can bear the infinity of danger and pleasure in which He lives!